Thursday, January 30, 2014

White Box, Blue Box

So I have started to develop a white box prototype of the UDK map that I am making. Here are a few images of what i have.







One problem that i have encountered with this white box is that it is to big of a play space as evinced by this image.


As such i feel that a re-evaluation of the maps size should be an important factor before moving on with the maps implementation

Monday, January 27, 2014

The art of a map

As the central art theme that I have for this play space is to be a modern semi-futuristic style i went out to look for certain ideas and art styles that could be employed to do this. Here are a few of the images that i have for inspiration 




As well as these image i found on the poly count forums a UDK package that i feel meets the needs that i have for the art design  of the map 



Fortunately this is available to download from the poly count forums, with credit for the assets going to Tor Frick

The start of something

So to begin, my plans for this project to to create a simple level using the Unreal Development Kit, this however could move to the Unreal Editor for Unreal Tournament 3 if needs to happen. The initial plan form this level is to be an objective focused multiplayer map, in the vain of a single capture the flag mode or other objective type game such as the example below. 




I feel that i would like my map to accommodate between 16 - 32 players, however this amount will change with testing.

Here are some initial designs that i have for the layout of the map.