Here is some in-editor footage of the map
Monday, February 3, 2014
Thursday, January 30, 2014
White Box, Blue Box
So I have started to develop a white box prototype of the UDK map that I am making. Here are a few images of what i have.
One problem that i have encountered with this white box is that it is to big of a play space as evinced by this image.
As such i feel that a re-evaluation of the maps size should be an important factor before moving on with the maps implementation
Monday, January 27, 2014
The art of a map
As the central art theme that I have for this play space is to be a modern semi-futuristic style i went out to look for certain ideas and art styles that could be employed to do this. Here are a few of the images that i have for inspiration
As well as these image i found on the poly count forums a UDK package that i feel meets the needs that i have for the art design of the map
Fortunately this is available to download from the poly count forums, with credit for the assets going to Tor Frick
The start of something
So to begin, my plans for this project to to create a simple level using the Unreal Development Kit, this however could move to the Unreal Editor for Unreal Tournament 3 if needs to happen. The initial plan form this level is to be an objective focused multiplayer map, in the vain of a single capture the flag mode or other objective type game such as the example below.
I feel that i would like my map to accommodate between 16 - 32 players, however this amount will change with testing.
Here are some initial designs that i have for the layout of the map.
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